Soft-Where: The Digital Decentralization of Entertainment

dc.contributorQureshi, Ziad
dc.contributor.authorCloud, Montgomery
dc.date.accessioned2019-01-03T17:48:59Z
dc.date.available2019-01-03T17:48:59Z
dc.date.issued2018-10-18
dc.description.abstractHow have digital distribution platforms changed the way we experience media? The gaming café is an hourly computer rental service where players can access their individual game libraries from any computer using digital platforms such as Steam. These spaces are cold, uniform cubicle farms, emphasizing a binge-gaming atmosphere at the expense of social interaction and personal identity. This is indicative of a wider trend that digital distribution platforms have brought forth. The popularity of Netflix, for instance, has resulted in the massive decline of theaters. What was once the most popular social hotspot has now been abandoned in lieu of media streamed at home. This solution, built from the husk of a cinema, is a flexible and customizable reinterpretation of the gaming café that brings people together in celebration of the rapidly growing pastime.
dc.description.departmentHonors College
dc.description.departmentArchitecture and Design, Gerald D. Hines College of
dc.identifier.urihttp://hdl.handle.net/10657/3824
dc.language.isoen_US
dc.rightsThe author of this work is the copyright owner. UH Libraries and the Texas Digital Library have their permission to store and provide access to this work. Further transmission, reproduction, or presentation of this work is prohibited except with permission of the author(s).
dc.titleSoft-Where: The Digital Decentralization of Entertainment
dc.typePoster

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